Though they pleaded with the gods of the realm, even competing in several trials to earn their favor, the gods of Amonkhet were too stubborn to listen to reason. The touch of Nicol Bolas was everywhere, statues of the god dragons horned crown appearing everywhere, as if the memory of the plane itself was being modified by an outside source. They found him on a plane known as Amonkhet, a desert world where the gods roamed amongst the people and ruled directly as harsh as the environment they found themselves in.
At first they treated this leisurely, exploring many planes of existence while searching for clues to Nicol Bolas's presence and plans. The fear for their own plane of Shiftara birthed the spark and allowed the triage to freely go among the planes as they wished. He was known as the dragon, and the antithesis of his lost brother, Ugin, who's fate or whereabouts were unknown. The incident that led to their ignition was the uncovering of a cosmic deity, a Machiavellian being of wrathful draconic energy driven to subjugate and control each and every plane. While this typically only occurs in one or two individuals sporadically in an era of any given plane, the triage's was different happening to three beings at once and also, they could only participate in the act of planes walking when all three of them were together. Their adventures and willingness for a call to action led to each of them activating the spark that would make them planeswalkers people who could planeshift at will. Information on running a group of Planeswalkers and the other planes of Magic the Gathering.The Triage a human monk named Barak, a genasi artificer named Estuary, and a demonic warlock named Fenthras traveled the world surrounding the realm of Shiftara, gaining power and experience for many years and growing stronger with their bond with each other. New monsters include the Chriosphinx, Heart Piercer Manticore, and the Serpopard.Īppendix Planeswalkers and The Multiverse Setting specific information, stats and reskinning information for the monsters of Amonkhet. Kefnet- Knowledge (Kefnet’s domain is not included as it is in the PHB) The river valley, scorching desert, The Hekma (barrier that keeps citizens safe from the desert undead), an Amonkhet specific Acolyte Background, Vizier background, Dissenter Background.Īmonkhet specific information for Humans, Aven (Hawk or Ibis bird folk), Khenra (Jackal people), Minotaur and Naga characters. Setting information for the plane of Amonkhet.
Some citizens suspect that all is not right within the society and dissent, trying to uncover the mysteries of what really happens to the worthy dead and the true motives of their God-Pharaoh. To prove themselves worthy, hopefuls undergo trials overseen by five different gods, hoping to die a worthy death in the Trial of Zeal.
This safe haven is ruled by a benevolent God-Pharaoh who prepares a wonderful afterlife for the worthy, saving them from the walking death that awaits those who die in the desert. The fourth Planeshift article has arrived offering a new plane from Magic: the Gathering as a setting for D&D 5th Edition.Īmonkhet is an Egypt inspired desert plane with a small oasis providing safe haven from the cursed undead that wander the desolate sands.